About

Dwarf Dungeon (the Game) is a fantasy role-playing multiplayer game in old school. Explore a multi-level dungeon teeming with dwarves and goblins. Mine ore, battle monsters, NPCs, or other players, and engage in crafting and building. The game is autonomous and evolves even without players.

Play!

Login and Registration

Click to create a new account. You may choose your race (human, elf, dwarf, or orc) and set a password. A pretyped password is 'ff', change it if you want to protect the account from other people access. Note that password changes are not allowed after registration. Upon registration, you'll receive an identifier (ID). Use it with the password to continue game with an existing account, button.

Control

Desktop version

Mobile version

In the mobile version of the Game, due to the limited screen size, your character's orientation and position remain constant, while the map rotates and moves.

Default actions

When you attempt to move forward but encounter an obstacle, one of the default actions may be performed:

Trade Mode

In trade mode, you'll find 3 containers, similar to your inventory. One is the opponent's inventory, and the other two are for trade suggestion. To propose an exchange drag and drop (double-tap in the mobile version) items from the inventories to the suggestion containers. Use the button to suggest the item exchange.

Some NPC supports button. Fill the trade suggestion from one side and leave the other empty. You'll receive an acceptable trade suggestion from the NPC by clicking this button.

When trading with another player, one side needs to click button and the other side needs to click . Please note that making changes to the received trade suggestion will reset the button.

For more details, see the Trade section.

Stairs

The dungeon has multiple levels, and you can travel between them using stairs. Stand entirely on the stairs to descent. Move onto the stairs

to climb up.

Equipment

Some items can be equipped by double-clicking on them (or tap and choose right option in the mobile version). An equipped items is marked by a border. You need a corresponding free body part to equip an item. For example, you can't equip a two-handed pickaxe if one of your hands is already occupied. To unequip a previously equipped item, double-click on it.

Fighting

In battle, the result of an attack depends on the relative position of the opponents, their attack and defense. The higher the attack/defense ratio, the easier it is to hit more vulnerable spots. The player's attack/defense level depends on his weapon skill. After determining the location of the hit, the presence of armor at this point is checked. Armor can reduce damage. There are 3 types of damage:

and the effect of armor depends on the type of damage.

You will automatically attack an enemy if they occupy at least one cell in front of your character, including diagonal ones:

Important: if two cells in front of you are free of enemies, the move forward button will continue your movement, not initiate an attack. Engaging in combat increases your experience with the used weapon, potentially leading to skill improvements.

Super Kicks

Certain super kicks become availiable at higher skill level with a weapon. For instance, clubs have a critical hit ability , that triples damage but consumes double the action cost. Click on the super kick icon during battle to activate the effect.

PvP

By default, all player characters are friendly to each other. However, if you use forced attack on another player, you'll be added to their enemy list, and you'll become hostile to each other. The enemy list can hold up to 10 entries, and new enemies replace older ones, so enmity can be forgotten over time.

Monsters and NPC

Goblins

There are two types of goblins: and . They are hostile to players, NPC and even their own kind. Goblins have player-like sight and can pick up interesting items. When a goblin is defeated, all the items it collected are released.

Undeads

Undead creatures can emerge from humanoid corpses. Undeads attack all living creatures and feel them in all directions. Undeads don't rely on sight. Undeads are almost invulnerable to piercing weapons.

Spiders

Spiders are aggressive and will attack any living creatures that come into close proximity. Their chitinous armor somewhat reduces blunt and cutting damage.

Dwarves (NPC)

Dwarves are initally friendly to players. Dwarves unite into settlements. They have the ability to mine walls, collect valuable items, search for copper and tin ore, build furnaces, and obtain metals from ore. Dwarves communicate in Dwarven, see languages. You can trade with dwarves, refer Trade section for more details.

Chating

There is no general chat in the Game. Instead, players can communicate directly on the map using the button. All spoken phrases have a volume and are associated with a certain language. The volume of player's phrases is set to 5, and anyone within a 5-cell radius will hear the message. However, individuals need to possess sufficient language skill to understand the phrase; otherwise, parts of the phrase will be replaced with asterisks (*). There are four distinct languages, one for each race:

In addition, there are sounds that everyone can understand. Initially, players start with the maximum level of their respective race's language. Soon: trading will enhance skills in other languages.

Trade

In the Game, items don't have a fixed price. NPCs evaluate the item costs based on various factors such as local rarety of material, availiable number and etc. For instance, if a dwarf sees an abundance of copper ore, they won't purchase more of it.

For certain NPCs, you'll find the button in the trade interface. If you place some of an NPC's items their suggestion list while keeping your suggestion list empty, and then click this button, the NPC fill your suggestion list with acceptable offers. Conversely, if you fill your suggestion list and keep the opponent's list empty, the NPC will fill their suggestion list.

Attention: trade suggestions obtained in this manner may not always be in your favor. Review and correct any proposals received as needed.

Mining

When equipped with appropriate mining tools (such as a stone , pickaxe , stone hammer ) you can mine walls. Just move onto a wall to begin mining it. As you mine, stones and minerals will fall to the ground, and you can collect them. Different types of walls may contain various minerals. For example, a clay wall might contain coal or silver . Continuous mining will gradually reduce the wall to a half-wall, which won't obstruct your line of sight, and eventually, it will completely disappear. You don't need to keep pressing the move button; mining will continue until the wall is gone.

Resource Gathering

Apart from mineral mining, there are other ways to obtain resources. You can obtain wood by destroying wooden objects. Additionally, you can use cutting tools like a flint or a bone knife to obtain sticks and wood from bushes . Corpses may yield leather pieces or veins through a similar process.

Metal Casting

You can obtain metals from mined ores. To do this, approach a furnace and place fuel and ores into the furnace through the trade interface (see the Trade section for details). You'll need coal to reduce metals from ores:

metalore lookmetal lookcoal amount
copper1/2
tin1
Coal serves as fuel but only ignites at high temperatures. You need to heat items in furnace for this temperature, so use wooden items as starting fuel. You can use wooden chips for this purpose. Keep in mind that each item you add to the furnace requires heat to increase total temperature. The heat capacity of any item is equal to 1/4. As a rough recipe, consider using 4 wooden chips, 1 piece of coal and 1 piece of ore to obtain one piece of tin or copper. To ignite the flame, use a flint near the furnace by double-clicking (or tapping in the mobile version).

When the furnace goes out, move onto it and retrieve the metals via the trade interface.

Burning

Furnaces can also be used for burning items made from clay, such as raw bricks and raw bowls. The process is similar to metal casting, but coal is no longer required.

Some optimal recipes for metal casting and burning

buildingrecieperesult
2 + 5 + 10 10
2 + 7 + 7 7
2 + 3 + 9 9
2 + 1 + 3 + 1 1

Craft

Press M to open the crafting menu, and double-click (or tap) on the desired item to begin crafting.

Crafting requires ingredients, which can be certain items, materials (e.g., stone and flint are both stone materials), or a particular type (e.g., a rope and vein are both ropes). Be cautious not to use items that are needed for other purposes. Some crafting processes can be harmful to you and(or) require a specific skill. Crafting can also help you improve the corresponding skill, but be aware that crafting can fail if your skill level is too low.

Some Recipes

IngridientsResultSkill
+ = (a raw brick)none
3 = (a raw bowl)none
+ (a rope or vein) + 3 = (a stone hammer)none
= (a bone awl)bone carving
2 + (a rope or vein) = (a leater cap)furrier

Building

Press "B" to open the building menu, and double-click (or tap in the mobile version) on the desired construction to start building. The construction process involves two stages:

  1. Initially, your character lays out the necessary items (materials) on the ground.
  2. The materials are then assembled into the construction. This step takes some time, and no one can use the construction until it is completed.
These stages are autonomous. You can lay out materials on the ground in the usual way or use items that are already on the ground, and then start building. Both NPCs and players can assist with building by choosing to build the same construction next to the ongoing project.

Skills

Some Objects

Barrels

You can push a barrel by moving onto it if the adjacent cells are free. You can't push several barrels simultaneously. Barrels can also be broken by a forced attack, see Fighting section for details.

Campfires

Campfires hurt everybody who finds in it. You can keep a campfire burning by adding fuel to it. Large wooden items can be converted into coal pieces inside the campfire.

Settlements

Dwarves tend to form settlements by seeking minefields and other dwarves to establish these communities.

Quests

In the game, a new concept called "natural quests" is introduced. Unlike classic static or automatically generated quests, natural quests emerge as a result of evolving game situations. Completing these quests leads to long-lasting consequences in the dungeon. There is no need to 'take' these quests. You'll receive a corresponding message after completing a quest.

Types of quests include:

Typically, the reward for completing a quest is influence scores in a specific settlement or among a particular race.

An example of escort quest: New appeared dwarves NPC are looking for a settlement. Say "follow me" near them to bring them to a mine field or another dwarf. Then the new dwarf reaches a suitable place, your escort test will be completed.

Game Events

Flora

There are mushrooms and plants in the dungeon. Mushrooms consume organic remains during their growth. Plants consume some minerals.

Cave-ins

Sometimes cave-ins happen: ceil of the dungeon collapses and new walls appear. Everyone caught beneath a cave-in perishes.

Play!

Acknowledgments

The authors express their gratitude to everyone who contributed to the project and provided moral support. Special thanks to: